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Guild Artisan (5e 2014)

Source: 2014 Player's Handbook (5e 2014).

You are a member of an artisan's guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.

Benefits

Feature Details
Skill Proficiencies Insight
Persuasion
Tool Proficiencies One type of artisan's tools
Languages One of your choice
Equipment A set of artisan's tools (one of your choice)
a letter of introduction from your guild
a set of traveler's clothes Value:2gp Weight:4lbs
and a pouch Value:5sp Weight:1lb containing 15gp Variants Guild Merchant Instead of an artisans' guild
you might belong to a guild of traders
caravan masters
or shopkeepers. You don't craft items yourself but earn a living by buying
selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests across the region. Perhaps you transported goods from one place to another
by ship
wagon
or caravan
or bought them from traveling traders
sold them in your own little shop. In some ways
the traveling merchant's life lends itself to adventure far more than the life of an artisan. Rather than proficiency with artisan's tools
you might be proficient with navigator's tools or an additional language. And instead of artisan's tools
you can start with a mule
a cart. Guild Business Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade. However
your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business from the Guild Business table or roll randomly. d20 Guild Business 1 Alchemists
apothecaries 2 Armorers
locksmiths
and finesmiths 3 Brewers
distillers
and vintners 4 Calligraphers
scribes
and scriveners 5 Carpenters
roofers
and plasterers 6 Cartographers
surveyors
and chart-makers 7 Cobblers
shoemakers 8 Cooks
bakers 9 Glassblowers
glaziers 10 Jewelers
gemcutters 11 Leatherworkers
skinners
and tanners 12 Masons
stonecutters 13 Painters
limners
and sign-makers 14 Potters
tile-makers 15 Shipwrights
sailmakers 16 Smiths
metal-forgers 17 Tinkers
pewterers
and casters 18 Wagon-makers
wheelwrights 19 Weavers
dyers 20 Woodcarvers
coopers
and bowyers As a member of your guild
you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of artisan's tools)
as well as the principles of trade
good business practices. The question now is whether you abandon your trade for adventure
or take on the extra effort to weave adventuring
trade together. Guild Membership As an established
respected member of a guild
you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging
food if necessary
and pay for your funeral if needed. In some cities
towns
a guildhall offers a central place to meet other members of your profession
which can be a good place to meet potential patrons
allies
or hirelings. Guilds often wield tremendous political power. If you are accused of a crime
your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild
if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers. You must pay dues of 5 gp per month to the guild. If you miss payments
you must make up back dues to remain in the guild's good graces. Suggested Characteristics Guild artisans are among the most ordinary people in the world until they set down their tools
take up an adventuring career. They understand the value of hard work
the importance of community
but they're vulnerable to sins of greed
covetousness. Personality Traits d8 Personality Trait 1 I believe that anything worth doing is worth doing right. I can't help it – I'm a perfectionist. 2 I'm a snob who looks down on those who can't appreciate fine art. 3 I always want to know how things work
what makes people tick. 4 I'm full of witty aphorisms
have a proverb for every occasion. 5 I'm rude to people who lack my commitment to hard work
fair play. 6 I like to talk at length about my profession. 7 I don't part with my money easily
will haggle tirelessly to get the best deal possible. 8 I'm well known for my work
and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me. Ideals d6 Ideal 1 Community. It is the duty of all civilized people to strengthen the bonds of community
the security of civilization. (Lawful) 2 Generosity. My talents were given to me so that I could use them to benefit the world. (Good) 3 Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic) 4 Greed. I'm only in it for the money. (Evil) 5 People. I'm committed to the people I care about
not to ideals. (Neutral) 6 Aspiration. I work hard to be the best there is at my craft. (Any) Bonds d6 Bond 1 The workshop where I learned my trade is the most important place in the world to me. 2 I created a great work for someone
and then found them unworthy to receive it. I'm still looking for someone worthy. 3 I owe my guild a great debt for forging me into the person I am today. 4 I pursue wealth to secure someone's love. 5 One day I will return to my guild
prove that I am the greatest artisan of them all. 6 I will get revenge on the evil forces that destroyed my place of business
ruined my livelihood. Flaws d6 Flaw 1 I'll do anything to get my hands on something rare or priceless. 2 I'm quick to assume that someone is trying to cheat me. 3 No one must ever learn that I once stole money from guild coffers. 4 I'm never satisfied with what I have – I always want more. 5 I would kill to acquire a noble title. 6 I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go
I'm surrounded by rivals.