Skip to content

Gruul Anarch

Source: Guildmaster's Guide to Ravnica (5e 2014).

The entire world of Ravnica is a sprawling metropolis, but you are a native of the wild areas that still exist - the abandoned districts, the rubblebelts, the overgrown parks, and the crumbling ruins. You are part of a savage society that clings desperately to the Old Ways - attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization's march of progress. Source: Guildmaster's Guide to Ravnica

Benefits

Feature Details
Skill Proficiencies Animal Handling
Athletics
Tool Proficiencies Herbalism Kit
Languages Choose one of Draconic
Giant
Goblin
or Sylvan
Equipment A Gruul insignia
a hunting trap Value:5gp Weight:25lbs
an herbalism kit Value:5gp Weight:3lbs
the skull of a boar
a beast-hide cloak
a set of traveler's clothes Value:2gp Weight:4lbs
and a pouch Value:5sp Weight:1lb containing 10gp (Azorius 1-zino coins) Features Rubblebelt Refuge You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged
overgrown parks that no hand has tended in decades
and the vast
sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you
your allies to hide or rest in these areas. In addition
you can find food
fresh water in these areas for yourself
up to five other people each day. Gruul Guild Spells Prerequisite: Spellcasting or Pact Magic class feature For you
the spells on the Gruul Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists
these spells are added to all of them.) Gruul Guild Spells Spell Level Spell Cantrip Fire Bolt
Produce Flame 1st Compelled Duel
Speak With Animals
Thunderwave 2nd Beast Sense
Shatter 3rd Conjure Animals
Conjure Barrage 4th Dominate Beast
Stoneskin 5th Destructive Wave Fueled by the fire of rage burning in your heart
your magic is almost always accompanied by fiery effects
such as flames smoldering behind your eyes or dancing over your hands. Suggested Characteristics Gruul ways aren't the ways of civilized folk
and the Gruul have little patience for social niceties. But they do have cherished traditions
values
just as important to them as the different values held by the urban
cosmopolitan culture of Ravnica. Personality Traits d8 Personality Trait 1 Unlike people
the beasts of the wild are friends who won't stab me in the back. 2 Go ahead
insult me - I dare you. 3 I scorn those who can't survive away from the comforts of the city. 4 Don't tell me I'm not allowed to do something. 5 Laws are for people who are afraid to face their inner beasts. 6 I smear the blood of my enemies over my skin. 7 I was
in fact
raised by maaka. 8 HarrRRAAGGHH! [I rarely form a coherent sentence
prefer to express myself by breaking things.] Ideals d6 Ideal 1 Clan. My clan is all that really matters. (Any) 2 Anarchy. No person or law or custom can tell another what to do. (Chaotic) 3 Nature. We weren't born tame or domesticated
so we shouldn't have to live that way. (Neutral) 4 Might. The strongest are meant to dominate the weak. (Evil) 5 Rage. AAAAAARRRRggggh! [To live is to feel
express the rage burning in your belly.] (Chaotic) 6 Tradition. The Old Ways must be preserved
upheld. (Any) Bonds d6 Bond 1 I am determined that one day I will lead my clan - or a new one. 2 I would give my life for my clan chieftain. 3 The chieftain of another clan has a grudge against me. 4 I am devoted to a sacred site in the midst of the rubblebelt. 5 My weapon is made from the first raktusk I ever hunted. 6 GrrrRRAAAAGGHH! [I will do anything to prove myself greater than my siblings or ancestors.] Flaws d6 Flaw 1 If you question my courage
I will never back down. 2 HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one.] 3 I'm as stubborn as a batterboar. 4 I'm so convinced of my superiority over soft
civilized people that I'll take great risks to prove it. 5 I'm easily manipulated by people I find attractive. 6 I'm not actually all that angry. Contacts The members of the Gruul Clans rely on each other even as they vie for territory
glory. Their encounters with members of other guilds are more often violent than friendly
but occasional bonds do form. Roll twice on the Gruul Contacts table (for an ally
a rival)
once on the Non-Gruul Contacts table. Gruul Contacts d8 Contact 1 One of my parents is a renowned warrior in my clan. 2 My sibling has the ear of the clan chief. 3 I have cousins in a different clan. 4 When we were younger
I was romantically involved with a prominent warrior in my clan. 5 A druid in my clan believes I have a destiny to fulfill. 6 The warrior who trained me remembers me for my exceptional potential. 7 My clan chief killed one of my parents
who had challenged the chief for leadership of the clan. Some combination of resentment
remorse stirs the clan chief to help me sometimes. 8 I made a strong impression on Borborygmos. Non-Gruul Contacts d10 Contact 1 An Azorius arrester thinks I can be reformed. 2 A Boros soldier gives me gifts in exchange for information about other clans' movements. 3 I once caught
released a Dimir spy. 4 I consult with a Golgari shaman for spiritual guidance at times. 5 Roll an additional Gruul contact; you can decide if the contact is an ally or a rival. 6 An Izzet scientist blames the Gruul for the destruction of his life's work in a raid
but seems to think that I'm not like other Gruul. 7 I foolishly borrowed money from an Orzhov syndic to indulge a shameful vice. 8 A close friend left our clan
joined the Cult of Rakdos. 9 A distant relative is trying to recruit me into the Selesnya Conclave. 10 I stopped a Simic biomancer from trapping wild beasts to perform vile experiments on them.