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Golgari Agent

Source: Guildmaster's Guide to Ravnica (5e 2014).

You are a member of a teeming horde - one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the Golgari, no fear of death or taboo about the dead, just a fierce affirmation of the cycle. Source: Guildmaster's Guide to Ravnica

Benefits

Feature Details
Skill Proficiencies Nature
Survival
Tool Proficiencies Poisoner's Kit
Languages Choose one of Elvish
Giant
or Kraul
Equipment A Golgari insignia
a poisoner's kit Value:50gp Weight:2lbs
a pet beetle or spider
a set of common clothes Value:5sp Weight:3lbs
and a pouch Value:5sp Weight:1lb containing 10gp worth of mixed coins. Features Undercity Paths You know hidden
underground pathways that you can use to bypass crowds
obstacles
and observation as you move through the city. When you aren't in combat
you
companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the light of the surface world
so your journey isn't guaranteed to be safe. Golgari Guild Spells Prerequisite: Spellcasting or Pact Magic class feature For you
the spells on the Golgari Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists
these spells are added to all of them.) Golgari Guild Spells Spell Level Spell Cantrip Dancing Lights
Spare the Dying 1st Entangle
Ray of Sickness 2nd Protection from Poison
Ray of Enfeeblement
Spider Climb 3rd Animate Dead
Plant Growth 4th Giant Insect
Grasping Vine 5th Cloudkill
Insect Plague Golgari magic is often accompanied by a sickly green glow
a rotting stench. Suggested Characteristics Members of the Golgari Swarm are unmistakably products of the undercity
ill at ease amid the comforts of civilization. They bring about the same discomfort in others by reminding them of death's inevitable approach. Personality Traits d8 Personality Trait 1 Remember
I could kill you in your sleep. Or put centipedes in your bedroll. 2 I like to remind people of their inevitable demise. 3 Sometimes I give voice to the whispers of the rot
which I hear but no one else does. 4 I do my best to discourage anyone from approaching or talking to me. 5 I have accepted my death. Hence
I don't fear it. 6 Like roots growing through stone
I am relentless
determined in my action. 7 I put my knowledge of anatomy to use by narrating the injuries my enemies suffer in grisly detail. 8 Like a wild animal
I lash out viciously when I'm provoked -
I'm easily provoked. Ideals d6 Ideal 1 Guild. My guild is all that really matters. (Any) 2 Stoicism. All of us are part of the cyclical march of nature
which will continue with or without us. (Neutral) 3 Nature. The natural world is more important than the edifices of the city
civilization. (Neutral) 4 Interdependence. We are all part of nature's web. (Lawful) 5 Ambition. The time of Golgari ascendance is at hand
and I intend to have a prominent place in the new world order. (Evil) 6 Live
Let Live. Meddling in the affairs of other guilds is a great way to get squashed like a bug. (Neutral) Bonds d6 Bond 1 I cherish the finger of a family member who was petrified by a medusa. 2 I have an identical twin who is as different from me as any person could be. 3 I want to lead one faction of the guild to a new position of dominance. 4 I love spending time in the moss-covered building where I took part in my first reclamation mission. 5 I found something in the sewer that must never come to light. 6 I am forever grateful to the reclaimer who found me floating facedown in the sewer
moments from death. Flaws d6 Flaw 1 Death comes for us all
so you can't expect me to take care of someone who can't fight it off. 2 I assume that anyone outside the Golgari looks down on me. 3 I feel a need for revenge against those who enjoy the privilege of living above ground. 4 I don't bother to couch my opinions in flattering words. 5 I can't help but pocket any trinket or coin I come across
no matter how worthless. 6 I'm convinced that I'm better
stronger than members of other guilds
isolated as they are from the realities of life
death. Contacts To the extent that the Golgari Swarm acts like a single organism
you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you
you find it easy to form close bonds with your guild mates
and harder to make meaningful connections with others. Roll twice on the Golgari Contacts table (for an ally
a rival)
once on the Non-Golgari Contacts table. Golgari Contacts d8 Contact 1 One of my parents is an elite assassin
a member of the Ochran. 2 I learned combat from a kraul. 3 I know a medusa who is stationed in the guildhall. 4 I had a torrid romance with a spore druid responsible for a large rot farm. 5 There's a troll in a remote area of the undercity who seems to find me interesting -
who knows more than you'd think. 6 An elf lich is determined to see me become a lich someday
too. 7 A medusa decided it would be more fun to recruit me into the guild than to kill me. 8 I know a findbroker who can locate just about anything
for the right price. Non-Golgari Contacts d10 Contact 1 An Azorius arrester I literally pulled out of the gutter will do anything for me. 2 Someone joined the Gruul in a battle against the Boros once
and the sergeant of that Boros squad would love to prove that it was me. 3 I had a romance with a Dimir agent whom I still feed secrets to. 4 Roll an additional Golgari contact; you can decide if the contact is an ally or a rival. 5 I joined the Gruul in a battle against the Boros once
and the chief of that small clan thanks me for turning the tide. 6 An Izzet scientist resents that I sold a scrapped invention I found in the sewer. 7 My undercity explorations led me into an Orzhov vault
and a spirit thinks I stole something valuable. 8 I found a baby beast
sold it to a Rakdos wrangler who remains grateful to me. 9 A Selesnya druid
I share an interest in the same garden
and we have enjoyable arguments there. 10 I regularly pick up refuse from beneath a Simic laboratory
and sometimes I talk to the researcher who dumps it there.