Gate Warden¶
Source: Planescape - Adventures in the Multiverse (5e 2014).
You spent a significant amount of time somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gate-towns in the Outlands. You're accustomed to experiences that would leave others reeling in terror or enraptured by otherworldly beauty, and you're as comfortable dealing with Celestials and Fiends as you are with vendors in town (who might be one and the same). Source: Planescape - Adventures in the Multiverse Prerequisite: Planescape Campaign
Benefits¶
| Feature | Details |
|---|---|
| Skill Proficiencies | Persuasion Survival |
| Languages | Two of your choice (Abyssal Celestial or Infernal recommended) |
| Equipment | A ring of keys to unknown locks a blank book Value: 25gp Weight: 5lbs an ink pen or quill Value: 2cp Weight: 0 a bottle of black ink Value: 10gp Weight: 0 a set of traveler’s clothes Value: 2gp Weight: 4lbs and a pouch Value: 5sp Weight: 1lb containing 10 gp. Feature Planar Infusion Living in a gate-town or similar location steeped you in planar energy. You gain the Scion of the Outer Planes feat. In addition you know where to find free modest lodging food in the community you grew up in. Building a Gate Warden Character Those who dwell for an extended time near a permanent portal to another plane absorb the essence radiating from the realm beyond. Those influenced by the same plane share similarities in behavior even physical appearance. Suggested Characteristics. The influence of an Outer Plane shapes your perspective. The Gate Warden Personality Traits table suggests traits you might adopt for your character. Gate Warden Personality Traits d6 Personality Trait 1 Strange events otherworldly creatures don’t faze me. 2 I think in terms of exchange; something for something nothing for nothing. 3 I speak with an unusual cadence. 4 I pepper my speech with borrowed words or curses from planar languages. 5 I’ve seen enough to know that you can’t take anyone at face value so I scrutinize everyone. 6 I have a superstitious habit I picked up such as touching iron when I’m nervous or arranging objects in a specific order. Gate Warden Trinkets. When you make your character you may roll once on the Gate Warden Trinkets table instead of on the Trinkets table in the Player's Handbook for your starting trinket. Gate Warden Trinkets d6 Trinket 1 A tiny vial pendant filled with a drip of honey that glows faintly 2 A small lead ingot with a strange thumbprint pressed into it that whispers when held tightly 3 Two lodestone spheres that chime when they attract each other 4 A smoldering pebble of coal that while always hot doesn’t burn skin fur scales or clothing 5 A feather that sheds dim light in a 5-foot radius. 6 A ring made from a chain link that once donned won’t come off without pulling painfully hard |