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Feylost

Source: The Wild Beyond the Witchlight (5e 2014).

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a Fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild's spell and learned a little about the nature of the mercurial tricksters that dwell there. When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact the Feywild-a mirror world hidden behind a mere twist of perception-is only a hair's breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie-your home away from home. Source: The Wild Beyond the Witchlight

Benefits

Feature Details
Skill Proficiencies Deception
Survival
Tool Proficiencies One type of musical instrument
Languages One of your choice of Elvish
Gnomish
Goblin
or Sylvan.
Equipment A musical instrument (one of your choice)
a set of traveler's clothes Value:2gp Weight:4lbs
three trinkets (each determind by rolling on the Feywild Trinkets table)
and a pouch Value:5sp Weight:1lb containing 8gp Features Fey Mark You were transformed in some small way by your stay in the Feywild
gained a fey mark
determined by rolling on the Fey Mark table. d8 Fey Mark 1 Your eyes swirl with iridescent colors. 2 You have a sweet scent
like that of nectar or honey 3 You have long whiskers like those of a cat. 4 Your ears are covered with soft tufts of fur. 5 Your skin sparkles in moonlight. 6 Flowers either bloom or wilt (your choice) in your presence. 7 Your hair is made of vines or brambles
grows back to normal length within 1 hour of being cut 8 You have a tail like that of a dog or another animal. Feywild Visitor Whenever you're sound asleep or in a deep trance during a long rest
a spirit of the Feywild might pay you a visit
if the DM wishes it. Determine the spirit's form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits
which can last for minutes or hours
and you remember each visit when you wake up. Conversations that occur with a visitor can contain any number of things
from messages
insights to nonsense
red herrings
at the DM's discretion. Such conversations are always conducted in a language you can understand
even if the Feywild visitor can't speak that language normally. d8 Visitor 1 Awakened creature (a Beast or an ordinary plant that has had the Awaken spell cast on it) 2 Centaur 3 Dryad 4 Faerie Dragon 5 Pixie 6 Satyr 7 Sprite 8 Unicorn Feywild Connection Your mannerisms
knowledge of fey customs are recognized by natives of the Feywild
who see you as one of their own. Because of this
friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild. Suggested Characteristics These tables
while optional
are well suited to Feywild-themed adventurers
are ideal for any character who has the Feylost background. Personality Traits d8 Personality Trait 1 I'm haunted by fey laughter that only I can hear
though I know it's just my mind playing tricks on me. 2 Like a nomad
I can't settle down in one place for very long. 3 Good music makes me weep like a baby. 4 Wherever I go
I try to bring a little of the warmth
tranquility of home with me. 5 I have never lost my childlike sense of wonder. 6 When I have a new idea
I get wildly excited about it until I come up with another
better idea. 7 I live by my own set of weird
wonderful rules. 8 I can't bring myself to trust most adults. Ideals d8 Ideal 1 Friendship. I never leave a friend behind. (Good) 2 Empathy. No creature should be made to suffer. (Good) 3 Wanderlust. I prefer to take the less traveled path. (Chaotic) 4 Changeability. Change is good
which is why I live by an ever-changing set of rules. (Chaotic) 5 Honor. A deal is a deal
and I would never break one. (Lawful) 6 Rule of Three. Everything in the multiverse happens in threes. I see the "rule of three" everywhere. (Lawful) 7 Obsession. I won't let go of a grudge. (Evil) 8 Greed. I will do whatever it takes to get what I want
regardless of the harm it might cause. (Evil) Bonds d8 Bond 1 I would never break my word. 2 I find magic in all its forms to be compelling. The more magical a place
the more I am drawn to it. 3 I do what I can to protect the natural world. 4 A trusted friend is the most important thing in the multiverse to me. 5 I can't bring myself to harm a Fey creature
either because I consider myself one or because I fear the repercussions. 6 The Witchlight Carnival feels like home to me. 7 I'm drawn to the Feywild
long to return there
if only for a short while. 8 I feel indebted to Mister Witch
Mister Light for giving me a home
a purpose. Flaws d8 Flaw 1 I easily lose track of time. My poor sense of time means I'm always late. 2 I think the whole multiverse is out to get me. 3 I'm always operating under a tight timeline
and I'm obsessed with keeping everything on schedule. 4 I'm a kleptomaniac who covets shiny
sparkling treasure. 5 I'm forgetful. Sometimes I can't remember even the simplest things. 6 I never give away anything for free
always expect something in return. 7 I have many vices
tend to indulge them. 8 I'm always changing my mind-well
almost always.