Faction Agent¶
Source: Sword Coast Adventurer's Guide (5e 2014).
Factions of the Sword Coast The Harpers The Order of the Gauntlet The Emerald Enclave The Lords' Alliance The Zhentarim Safe Haven Suggested Characteristics Many organizations active in the North and across the face of Faerûn aren't bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction's operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don't merely fulfill a small function for that organization, but who serve as its hands, head, and heart. As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn't necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in the faction. Source: Sword Coast Adventurer's Guide
Benefits¶
| Feature | Details |
|---|---|
| Skill Proficiencies | Insight one Intelligence Wisdom or Charisma skill of your choice as appropriate to your faction |
| Tool Proficiencies | None |
| Languages | Two of your choice |
| Equipment | The badge or emblem Value:5gp Weight:0 of your faction a copy of a seminal faction text (or a code-book for a covert faction) a set of common clothes Value:5sp Weight:3lbs and a pouch Value:5sp Weight:1lb containing 15gp Features Factions of the Sword Coast The lack of large centralized governments in the North along the Sword Coast is likely directly responsible for the proliferation of secret societies conspiracies in those lands. If your background is as an agent for one of the main factions of the North Sword Coast here are some possibilities. The Harpers Founded more than a millennium ago disbanded reorganized several times the Harpers remain a powerful behind-the-scenes agency which acts to thwart evil promote fairness through knowledge rather than brute force. Harper agents are often proficient in Investigation enabling them to be adept at snooping spying. They often seek aid from other Harpers sympathetic bards innkeepers rangers and the clergy of gods that are aligned with the Harpers' ideals. The Order of the Gauntlet One of the newest power groups in Faerûn the Order of the Gauntlet has an agenda similar to that of the Harpers. Its methods are vastly different however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil promote justice and they never hide in the shadows. Order agents tend to be proficient in Religion and frequently seek aid from law enforcement friendly to the order's ideals and the clergy of the order's patron gods. The Emerald Enclave Maintaining balance in the natural order combating the forces that threaten that balance is the twofold goal of the Emerald Enclave. Those who serve the faction are masters of survival living off the land. They are often proficient in Nature and can seek assistance from woodsmen hunters rangers barbarian tribes druid circles and priests who revere the gods of nature. The Lords' Alliance On one level the agents of the Lords' Alliance are representatives of the cities other governments that constitute the alliance. But as a faction with interests concerns that transcend local politics geography the Alliance has its own cadre of individuals who work on behalf of the organizations wider agenda. Alliance agents are required to be knowledgeable in History and can always rely on the aid of the governments that are part of the Alliance plus other leaders groups who uphold the Alliance's ideals. The Zhentarim In recent years the Zhentarim have become more visible in the world at large as the group works to improve its reputation among the common people. The faction draws employees associates from many walks of life setting them to tasks that serve the goals of the Black Network but aren't necessarily criminal in nature. Agents of the Black Network must often work in secret and are frequently proficient in Deception. They seek aid from the wizards mercenaries merchants priesthoods allied with the Zhentarim. Safe Haven As a faction agent you have access to a secret network of supporters operatives who can provide assistance on your adventures. You know a set of secret signs passwords you can use to identify such operatives who can provide you with access to a hidden safe house free room board or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities. Suggested Characteristics Use the tables for the Acolyte background as the basis for your traits motivations modifying the entries when appropriate to suit your identity. (For instance consider the words "faith" "faction" to be interchangeable.) Your bond might be associated with other members of your faction or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets principles of your faction but might be more personal in nature. |