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Faction Agent

Source: Sword Coast Adventurer's Guide (5e 2014).

Factions of the Sword Coast The Harpers The Order of the Gauntlet The Emerald Enclave The Lords' Alliance The Zhentarim Safe Haven Suggested Characteristics Many organizations active in the North and across the face of Faerûn aren't bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction's operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don't merely fulfill a small function for that organization, but who serve as its hands, head, and heart. As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn't necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in the faction. Source: Sword Coast Adventurer's Guide

Benefits

Feature Details
Skill Proficiencies Insight
one Intelligence
Wisdom
or Charisma skill of your choice
as appropriate to your faction
Tool Proficiencies None
Languages Two of your choice
Equipment The badge or emblem Value:5gp Weight:0 of your faction
a copy of a seminal faction text (or a code-book for a covert faction)
a set of common clothes Value:5sp Weight:3lbs
and a pouch Value:5sp Weight:1lb containing 15gp Features Factions of the Sword Coast The lack of large
centralized governments in the North
along the Sword Coast is likely directly responsible for the proliferation of secret societies
conspiracies in those lands. If your background is as an agent for one of the main factions of the North
Sword Coast
here are some possibilities. The Harpers Founded more than a millennium ago
disbanded
reorganized several times
the Harpers remain a powerful
behind-the-scenes agency
which acts to thwart evil
promote fairness through knowledge
rather than brute force. Harper agents are often proficient in Investigation
enabling them to be adept at snooping
spying. They often seek aid from other Harpers
sympathetic bards
innkeepers
rangers
and the clergy of gods that are aligned with the Harpers' ideals. The Order of the Gauntlet One of the newest power groups in Faerûn
the Order of the Gauntlet has an agenda similar to that of the Harpers. Its methods are vastly different
however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil
promote justice
and they never hide in the shadows. Order agents tend to be proficient in Religion
and frequently seek aid from law enforcement friendly to the order's ideals
and the clergy of the order's patron gods. The Emerald Enclave Maintaining balance in the natural order
combating the forces that threaten that balance is the twofold goal of the Emerald Enclave. Those who serve the faction are masters of survival
living off the land. They are often proficient in Nature
and can seek assistance from woodsmen
hunters
rangers
barbarian tribes
druid circles
and priests who revere the gods of nature. The Lords' Alliance On one level
the agents of the Lords' Alliance are representatives of the cities
other governments that constitute the alliance. But
as a faction with interests
concerns that transcend local politics
geography
the Alliance has its own cadre of individuals who work on behalf of the organizations
wider agenda. Alliance agents are required to be knowledgeable in History
and can always rely on the aid of the governments that are part of the Alliance
plus other leaders
groups who uphold the Alliance's ideals. The Zhentarim In recent years
the Zhentarim have become more visible in the world at large
as the group works to improve its reputation among the common people. The faction draws employees
associates from many walks of life
setting them to tasks that serve the goals of the Black Network but aren't necessarily criminal in nature. Agents of the Black Network must often work in secret
and are frequently proficient in Deception. They seek aid from the wizards
mercenaries
merchants
priesthoods allied with the Zhentarim. Safe Haven As a faction agent
you have access to a secret network of supporters
operatives who can provide assistance on your adventures. You know a set of secret signs
passwords you can use to identify such operatives
who can provide you with access to a hidden safe house
free room
board
or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities. Suggested Characteristics Use the tables for the Acolyte background as the basis for your traits
motivations
modifying the entries when appropriate to suit your identity. (For instance
consider the words "faith"
"faction" to be interchangeable.) Your bond might be associated with other members of your faction
or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets
principles of your faction
but might be more personal in nature.