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Clan Crafter (5e 2014)

Source: Sword Coast Adventurer's Guide (5e 2014).

Respect of the Stout Folk Suggested Characteristics The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today. You are most likely a dwarf, but not necessarily- particularly in the North, the shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren't a dwarf, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin's favored children. You would have no difficulty, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.

Benefits

Feature Details
Skill Proficiencies History
Insight
Tool Proficiencies One type of artisan's tools
Languages Dwarvish or one other of your choice if you already speak Dwarvish
Equipment A set of artisan's tools with which you are proficient
a maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from
a set of traveler's clothes Value:2gp Weight:4lbs
and a pouch Value:5sp Weight:1lb containing 5gp
a gem worth 10gp Features Respect of the Stout Folk As well respected as clan crafters are among outsiders
no one esteems them quite so highly as dwarves do. You always have free room
board in any place where shield dwarves or gold dwarves dwell
and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations
assistance. Suggested Characteristics Use the tables for the guild artisan background as the basis for your traits
motivations
modifying the entries when appropriate to suit your identity. (For instance
consider the words "guild"
"clan" to be interchangeable.) Your bond is almost certainly related to the master or the clan that taught you
or else to the work that you produce. Your ideal might have to do with maintaining the high quality of your work or preserving the dwarven traditions of craftsmanship.