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Archaeologist (5e 2014)

Source: Tomb of Annihilation (5e 2014).

An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains – their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars and cataclysms.

Benefits

Feature Details
Skill Proficiencies History
Survival
Tool Proficiencies Cartographer's tools or navigator's tools
Languages One of your choice
Equipment A wooden case Value:1gp Weight:1lb containing a map to a ruin or dungeon
a bullseye lantern Value:10gp Weight:2lbs
a miner's pick Value:2gp Weight:10lbs
a set of traveler's clothes Value:2gp Weight:4lbs
a shovel Value:2gp Weight:5lbs
a two-person tent Value:2gp Weight:20lbs
a trinket recovered from a dig site
and a pouch Value:5sp Weight:1lb containing 25gp Features Dust Digger Prior to becoming an adventurer
you spent most of your young life crawling around in the dust
pilfering relics of questionable value from crypts
ruins. Though you managed to sell a few of your discoveries
earn enough coin to buy proper adventuring gear
you have held onto an item that has great emotional value to you. Roll on the Signature Item table to see what you have
or choose an item from the table. d8 Signature Item 1 10-foot pole 2 Medallion 3 Crowbar 4 Shovel 5 Hat 6 Sledgehammer 7 Hooded lantern 8 Whip Historical Knowledge When you enter a ruin or dungeon
you can correctly ascertain its original purpose
determine its builders
whether those were dwarves
elves
humans
yuan-ti
or some other known race. In addition
you can determine the monetary value of art objects more than a century old. Suggested Characteristics Few archaeologists can resist the lure of an unexplored ruin or dungeon
particularly if such a site is the source of legends or is rumored to contain the treasures
relics of wizards
warlords
or royalty. Some archaeologists plunder for wealth or fame
while others consider it their calling to illuminate the past or keep the world's greatest treasures from falling into the wrong hands. Whatever their motivations
archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel. Personality Traits d8 Personality Trait 1 I love a good puzzle or mystery. 2 I'm a pack rat who never throws anything away. 3 Fame is more important to me than money. 4 I have no qualms about stealing from the dead. 5 I'm happier in a dusty old tomb than I am in the centers of civilization. 6 Traps don't make me nervous. Idiots who trigger traps make me nervous. 7 I might fail
but I will never give up. 8 You might think I'm a scholar
but I love a good brawl. These fists were made for punching. Ideals d6 Ideal 1 Preservation. That artifact belongs in a museum. (Good) 2 Greed. I won't risk my life for nothing. I expect some kind of payment. (Any) 3 Death Wish. Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic) 4 Dignity. The dead
their belongings deserve to be treated with respect. (Lawful) 5 Immortality. All my exploring is part of a plan to find the secret of everlasting life. (Any) 6 Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any) Bonds d6 Bond 1 Ever since I was a child
I've heard stories about a lost city. I aim to find it
learn its secrets
and earn my place in the history books. 2 I want to find my mentor
who disappeared on an expedition some time ago. 3 I have a friendly rival. Only one of us can be the best
and I aim to prove it's me. 4 I won't sell an art object or other treasure that has historical significance or is one of a kind. 5 I'm secretly in love with the wealthy patron who sponsors my archaeological exploits. 6 I hope to bring prestige to a library
a museum
or a university. Flaws d6 Flaw 1 I have a secret fear of some common wild animal – and in my work
I see them everywhere. 2 I can't leave a room without searching it for secret doors. 3 When I'm not exploring dungeons or ruins
I get jittery
impatient. 4 I have no time for friends or family. I spend every waking moment thinking about
preparing for my next expedition. 5 When given the choice of going left or right
I always go left. 6 I can't sleep except in total darkness.