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Anthropologist

Source: Tomb of Annihilation (5e 2014).

You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures' customs, philosophies, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through books and scrolls, but also through firsthand observation – by visiting far-flung settlements and exploring local histories and customs.

Benefits

Feature Details
Skill Proficiencies Insight
Religion
Tool Proficiencies None
Languages Two of your choice
Equipment A leather-bound diary
a bottle of ink Value:10gp Weight:0.0625lb
an ink pen Value:2cp Weight:0
a set of traveler's clothes Value:2gp Weight:4lbs
one trinket of special significance
and a pouch Value:5sp Weight:1lb containing 10gp Features Cultural Chameleon Before becoming an adventurer
you spent much of your adult life away from your homeland
living among people different from your kin. You came to understand these foreign cultures
the ways of their people
who eventually treated you as one of their own. One culture had more of an influence on you than any other
shaping your beliefs
customs. Choose a race whose culture you've adopted. Adept Linguist You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day
after which you learn a handful of important words
expressions
and gestures – enough to communicate on a rudimentary level. Suggested Characteristics Anthropologists leave behind the societies into which they were born to discover what life ls like in other parts of the world. They seek to see how other races
civilizations survive – or why they did not. Some anthropologists are driven by intellectual curiosity
while others want the fame
recognition that comes with being the first to discover a new people
a lost tribe
or the truth about an ancient empire's downfall. Personality Traits d6 Personality Trait 1 I prefer the company of those who aren't like me
including people of other races. 2 I'm a stickler when it comes to observing proper etiquette
local customs. 3 I would rather observe than meddle. 4 By living among violent people
I have become desensitized to violence. 5 I would risk life
limb to discover a new culture or unravel the secrets of a dead one. 6 When I arrive at a new settlement for the first time
I must learn all its customs. Ideals d6 Ideal 1 Discovery. I want to be the first person to discover a lost culture. (Any) 2 Distance. One must not interfere with the affairs of another culture – even one in need of aid. (Lawful) 3 Knowledge. By understanding other races
cultures
we learn to understand ourselves. (Any) 4 Power. Common people crave strong leadership
and I do my utmost to provide it. (Lawful) 5 Protection. I must do everything possible to save a society facing extinction. (Good) 6 Indifferent. Life is cruel. What's the point in saving people if they're going to die anyway? (Chaotic) Bonds d6 Bond 1 My mentor gave me a journal filled with lore
wisdom. Losing it would devastate me. 2 Having lived among the people of a primeval tribe or clan
I long to return
see how they are faring. 3 Years ago
tragedy struck the members of an isolated society I befriended
and I will honor them. 4 I want to learn more about a particular humanoid culture that fascinates me. 5 I seek to avenge a clan
tribe
kingdom
or empire that was wiped out. 6 I have a trinket that I believe is the key to finding a long-lost society. Flaws d6 Flaw 1 Boats make me seasick. 2 I talk to myself
and I don't make friends easily. 3 I believe that I'm intellectually superior to people from other cultures
have much to teach them. 4 I've picked up some unpleasant habits living among races such as goblins
lizardfolk
or orcs. 5 I complain about everything. 6 I wear a tribal mask
never take it off.