Skip to content

Chapter references in documentation

This table lists every place in the docs that says “see chapter X” (or similar). Links go to pages in the built site; sources under dnd5e/ or items_formatted/ are shown as paths only (not in the built docs).

Source (click to open) Chapter reference Exact phrase on page Context
adventuring-gear chapter 3, DMG See chapter 3 of the Dungeon Master's Guide for rules on extreme heat. Extreme heat rules (Desert Clothing)
adventuring-gear chapter 3, DMG See chapter 3 of the Dungeon Master's Guide for rules on extreme cold. Extreme cold rules (Warm Fungal Clothing)
backgrounds index chapter 5 (now links to Feats) Origin feat
bard chapter 7 See chapter 7 for the rules on spellcasting. Rules on spellcasting
bastions chapter 2, DMG (see chapter 2 of the Dungeon Master's Guide) Long-distance travel (Zhentarim)
bastions chapter 7 (see chapter 7) Lyrandar Helm / crew station
bastions chapter 7, PHB using the rules in the Player's Handbook and chapter 7 of this book Craft: Alchemist’s Supplies
bastions chapter 6, PHB; chapter 7 Trade Goods table in chapter 7 and from chapter 6 of the Player's Handbook Trade Goods table, Storehouse
bastions chapter 8, DMG in chapter 8 of the Dungeon Master's Guide Archive, reference books
calimemnon-crystal chapter 7, DMG (see chapter 7 of the Dungeon Master's Guide) Artifact random properties
cleric chapter 7 See chapter 7 for the rules on spellcasting. Rules on spellcasting
crown-of-horns chapter 7, DMG (see chapter 7 of the Dungeon Master's Guide) Artifact random properties
cult-of-the-dragon-initiate chapter 2 language tables in the Player's Handbook or chapter 2 of this book Language tables (PHB or this book)
dnd5e/wondrous-items/deck-of-many-things.md chapter 9 (see chapter 9 for its stat block) Deck defender stat block
druid chapter 7 See chapter 7 for the rules on spellcasting. Rules on spellcasting
eldritch-knight chapter 7 See chapter 7 for the rules on spellcasting. Rules on spellcasting
eye-and-hand-of-vecna chapter 3 (see chapter 3) Green slime
fighter chapter 5 (see chapter 5) Fighting Style feat
ranger Chapter 7 See Chapter 7 for the rules on Spellcasting. Rules on Spellcasting
ranger chapter 2 language tables in chapter 2 Language tables
ranger chapter 5 (see chapter 5) Fighting Style feat
rogue Chapter 2 language tables in Chapter 2 Language tables
arcane-trickster chapter 7 See chapter 7 for the rules on spellcasting. Rules on spellcasting
sorcerer chapter 7 See chapter 7 for the rules on spellcasting. Rules on spellcasting
warlock chapter 7 See chapter 7 for the rules on spellcasting. Rules on spellcasting
wizard chapter 7 See chapter 7 for the rules on spellcasting. Rules on spellcasting
lock-of-trickery chapter 6, PHB (of the type described in chapter 6 of the Player's Handbook) Lock type
orb-of-damara chapter 7, DMG (see chapter 7 of the Dungeon Master's Guide) Artifact random properties
dnd5e/wondrous-items/akmon.md chapter 7 See "Artifacts" in chapter 7 of the Artifacts
dnd5e/wizard/artificer-ua.md chapter 7, DMG chapter 7 of the Dungeon Master's Guide Potions; crafting
dnd5e/wondrous-items/black-crystal-tablet.md chapter 8, DMG (see "Madness" in chapter 8 of the Dungeon Master's Guide) Madness
dnd5e/wondrous-items/blade-of-avernus.md chapter 7, DMG as described in chapter 7 of the Dungeon Master's Guide Random artifact properties
dnd5e/wondrous-items/dekella.md chapter 7 See "Artifacts" in chapter 7 of the Artifacts
dnd5e/wondrous-items/dekella.md chapter 5 (see "Weather at Sea" in chapter 5 of the Weather at Sea
dnd5e/wondrous-items/devastation-orb.md chapter 5 as detailed in chapter 5 of the Strong wind; extreme heat; heavy precipitation
dnd5e/monk/four-elements.md chapter 10 See chapter 10 for the general rules of spellcasting General rules of spellcasting
dnd5e/wondrous-items/guild-keyrune.md chapter 6 (see chapter 6 for the stat block) Stat blocks (multiple creature forms)
dnd5e/wondrous-items/gulthias-staff.md chapter 8 (see "Madness" in chapter 8 of the Madness
dnd5e/ranger/horizon-walker.md chapter 2, DMG See the "Planar Travel" section in chapter 2 of the Dungeon Master's Guide Planar Travel, planar portals
dnd5e/lineage/human.md chapter 5 optional feat rules from chapter 5 of the / as described in chapter 5 of the Optional feats; cold climate adaptation
dnd5e/wondrous-items/the-infernal-machine-of-lum-the-mad.md chapter 3 (see the sorcerer section in chapter 3 of the Wild Magic Surge (sorcerer)
dnd5e/thiss/is-your-life.md Chapter 5, PHB Chapter 5 of the player's handbook has more information about lifestyles Lifestyles
dnd5e/wondrous-items/khrusor.md chapter 7 See "Artifacts" in chapter 7 of the Artifacts
dnd5e/wondrous-items/lock-of-trickery.md chapter 5 (of the type described in chapter 5 of the Lock type
dnd5e/wondrous-items/mastix.md chapter 7 See "Artifacts" in chapter 7 of the Artifacts
dnd5e/mystic/disciplines.md chapter 10 See chapter 10, "Spellcasting," in the Spellcasting (concentration; targets/areas)
dnd5e/wondrous-items/pressure-capsule.md chapter 5 (see "Unusual Environments" in chapter 5 of the Unusual Environments
dnd5e/wondrous-items/ring-of-winter.md chapter 7 (see "Sentient Magic Items" in chapter 7 of the Sentient Magic Items
dnd5e/wondrous-items/ring-of-winter.md chapter 5 (see chapter 5 of the Extreme cold
dnd5e/wondrous-items/scorpion-armor.md chapter 5 (see chapter 5 of the Extreme heat
dnd5e/wondrous-items/stone-of-golorr.md chapter 7 "Artifacts" section in chapter 7 / (see "Sentient Magic Items" in chapter 7 of the Artifacts; Sentient Magic Items
dnd5e/wondrous-items/sword-of-zariel.md chapter 7 Minor Beneficial Properties table in chapter 7 of the Minor Beneficial Properties table
dnd5e/backgrounds/sword-coast-heroic-chronicle.md chapter 2, SCAG described in chapter 2 of the Sword Coast Adventurer's Guide Regions
dnd5e/backgrounds/sword-coast-heroic-chronicle.md chapter 8 Indefinite Madness table in chapter 8 of the Indefinite Madness table
dnd5e/backgrounds/sword-coast-heroic-chronicle.md chapter 7 as detailed in chapter 7 of the Weapon special features
dnd5e/reference/tools.md chapter 10 as described in chapter 10 of the Musical instrument as spellcasting focus
dnd5e/wondrous-items/voidwalker-armor.md chapter 18 (see chapter 18) House of Cards
dnd5e/backgrounds/wildemount-heroic-chronicle.md chapter 7 as detailed in chapter 7 of the Weapon special features
dnd5e/backgrounds/wildemount-heroic-chronicle.md chapter 8 Indefinite Madness table in chapter 8 of the / see chapter 8 of the Indefinite Madness; diseases (cackle fever, etc.)
dnd5e/wizard/order-of-scribes-ua.md chapter 7, DMG described in chapter 7 of the Dungeon Master's Guide Spell scrolls
dnd5e/reference/bard.md chapter 5 (found in chapter 5) Musical instrument as spellcasting focus
dnd5e/reference/mystic.md chapter 5, PHB buy from chapter 5 in the Player's Handbook Equipment
items_formatted/calimemnon-crystal.md chapter 7, DMG (see chapter 7 of the Dungeon Master's Guide) Artifact random properties
items_formatted/crown-of-horns.md chapter 7, DMG (see chapter 7 of the Dungeon Master's Guide) Artifact random properties
items_formatted/eye-and-hand-of-vecna.md chapter 3 (see chapter 3) Green slime
items_formatted/lock-of-trickery.md chapter 6, PHB (chapter 6 of the Player's Handbook) Lock type
items_formatted/orb-of-damara.md chapter 7, DMG (see chapter 7 of the Dungeon Master's Guide) Artifact random properties

DMG = Dungeon Master’s Guide; PHB = Player’s Handbook; SCAG = Sword Coast Adventurer’s Guide.