Chapter references in documentation

Every “see chapter X” (or similar) in the docs. Exact phrase on page shows the wording to replace with DungeonDocs links (e.g. "see chapter 5" → link to Feats). Click a source link to open that file. Use the filter and column headers to analyze.

Source (click to open) Chapter reference Exact phrase on page Context
adventuring-gearchapter 3, DMGSee chapter 3 of the Dungeon Master's Guide for rules on extreme heat.Extreme heat rules (Desert Clothing)
adventuring-gearchapter 3, DMGSee chapter 3 of the Dungeon Master's Guide for rules on extreme cold.Extreme cold rules (Warm Fungal Clothing)
backgrounds indexchapter 5now links to FeatsOrigin feat
bardchapter 7See chapter 7 for the rules on spellcasting.Rules on spellcasting
bastionschapter 2, DMG(see chapter 2 of the Dungeon Master's Guide)Long-distance travel (Zhentarim)
bastionschapter 7(see chapter 7)Lyrandar Helm / crew station
bastionschapter 7, PHBusing the rules in the Player's Handbook and chapter 7 of this bookCraft: Alchemist’s Supplies
bastionschapter 6, PHB; chapter 7Trade Goods table, Storehouse
bastionschapter 8, DMGin chapter 8 of the Dungeon Master's GuideArchive, reference books
calimemnon-crystalchapter 7, DMG(see chapter 7 of the Dungeon Master's Guide)Artifact random properties
clericchapter 7See chapter 7 for the rules on spellcasting.Rules on spellcasting
crown-of-hornschapter 7, DMG(see chapter 7 of the Dungeon Master's Guide)Artifact random properties
cult-of-the-dragon-initiatechapter 2language tables in the Player's Handbook or chapter 2 of this bookLanguage tables (PHB or this book)
deck-of-many-thingschapter 9(see chapter 9 for its stat block)Deck defender stat block
druidchapter 7See chapter 7 for the rules on spellcasting.Rules on spellcasting
eldritch-knightchapter 7See chapter 7 for the rules on spellcasting.Rules on spellcasting
eye-and-hand-of-vecnachapter 3(see chapter 3)Green slime
fighterchapter 5(see chapter 5)Fighting Style feat
rangerChapter 7See Chapter 7 for the rules on Spellcasting.Rules on Spellcasting
rangerchapter 2language tables in chapter 2Language tables
rangerchapter 5(see chapter 5)Fighting Style feat
rogueChapter 2language tables in Chapter 2Language tables
arcane-tricksterchapter 7See chapter 7 for the rules on spellcasting.Rules on spellcasting
sorcererchapter 7See chapter 7 for the rules on spellcasting.Rules on spellcasting
warlockchapter 7See chapter 7 for the rules on spellcasting.Rules on spellcasting
wizardchapter 7See chapter 7 for the rules on spellcasting.Rules on spellcasting
lock-of-trickerychapter 6, PHB(of the type described in chapter 6 of the Player's Handbook)Lock type
orb-of-damarachapter 7, DMG(see chapter 7 of the Dungeon Master's Guide)Artifact random properties
akmonchapter 7See "Artifacts" in chapter 7 of theArtifacts
artificer-uachapter 7, DMGchapter 7 of the Dungeon Master's GuidePotions; crafting
black-crystal-tabletchapter 8, DMG(see "Madness" in chapter 8 of the Dungeon Master's Guide)Madness
blade-of-avernuschapter 7, DMGas described in chapter 7 of the Dungeon Master's GuideRandom artifact properties
dekellachapter 7See "Artifacts" in chapter 7 of theArtifacts
dekellachapter 5(see "Weather at Sea" in chapter 5 of theWeather at Sea
devastation-orbchapter 5as detailed in chapter 5 of theStrong wind; extreme heat; heavy precipitation
four-elementschapter 10See chapter 10 for the general rules of spellcastingGeneral rules of spellcasting
guild-keyrunechapter 6(see chapter 6 for the stat block)Stat blocks (multiple creature forms)
gulthias-staffchapter 8(see "Madness" in chapter 8 of theMadness
horizon-walkerchapter 2, DMGSee the "Planar Travel" section in chapter 2 of the Dungeon Master's GuidePlanar Travel, planar portals
human (lineage)chapter 5optional feat rules from chapter 5 of the / as described in chapter 5 of theOptional feats; cold climate adaptation
infernal-machinechapter 3(see the sorcerer section in chapter 3 of theWild Magic Surge (sorcerer)
is-your-lifeChapter 5, PHBChapter 5 of the player's handbook has more information about lifestylesLifestyles
khrusorchapter 7See "Artifacts" in chapter 7 of theArtifacts
lock-of-trickerychapter 5(of the type described in chapter 5 of theLock type
mastixchapter 7See "Artifacts" in chapter 7 of theArtifacts
mystic disciplineschapter 10See chapter 10, "Spellcasting," in theSpellcasting (concentration; targets/areas)
pressure-capsulechapter 5(see "Unusual Environments" in chapter 5 of theUnusual Environments
ring-of-winterchapter 7(see "Sentient Magic Items" in chapter 7 of theSentient Magic Items
ring-of-winterchapter 5(see chapter 5 of theExtreme cold
scorpion-armorchapter 5(see chapter 5 of theExtreme heat
stone-of-golorrchapter 7"Artifacts" section in chapter 7 / (see "Sentient Magic Items" in chapter 7 of theArtifacts; Sentient Magic Items
sword-of-zarielchapter 7Minor Beneficial Properties table in chapter 7 of theMinor Beneficial Properties table
sword-coast-heroic-chroniclechapter 2, SCAGdescribed in chapter 2 of the Sword Coast Adventurer's GuideRegions
sword-coast-heroic-chroniclechapter 8Indefinite Madness table in chapter 8 of theIndefinite Madness table
sword-coast-heroic-chroniclechapter 7as detailed in chapter 7 of theWeapon special features
tools (reference)chapter 10as described in chapter 10 of theMusical instrument as spellcasting focus
voidwalker-armorchapter 18(see chapter 18)House of Cards
wildemount-heroic-chroniclechapter 7as detailed in chapter 7 of theWeapon special features
wildemount-heroic-chroniclechapter 8Indefinite Madness table in chapter 8 of the / see chapter 8 of theIndefinite Madness; diseases (cackle fever, etc.)
order-of-scribes-uachapter 7, DMGdescribed in chapter 7 of the Dungeon Master's GuideSpell scrolls
bard (5e reference)chapter 5(found in chapter 5)Musical instrument as spellcasting focus
mystic (5e reference)chapter 5, PHBbuy from chapter 5 in the Player's HandbookEquipment
items: calimemnon-crystalchapter 7, DMG(see chapter 7 of the Dungeon Master's Guide)Artifact random properties
items: crown-of-hornschapter 7, DMG(see chapter 7 of the Dungeon Master's Guide)Artifact random properties
items: eye-and-hand-of-vecnachapter 3(see chapter 3)Green slime
items: lock-of-trickerychapter 6, PHB(chapter 6 of the Player's Handbook)Lock type
items: orb-of-damarachapter 7, DMG(see chapter 7 of the Dungeon Master's Guide)Artifact random properties

DMG = Dungeon Master’s Guide; PHB = Player’s Handbook; SCAG = Sword Coast Adventurer’s Guide.