Every “see chapter X” (or similar) in the docs. Exact phrase on page shows the wording to replace with DungeonDocs links (e.g. "see chapter 5" → link to Feats). Click a source link to open that file. Use the filter and column headers to analyze.
| Source (click to open) | Chapter reference | Exact phrase on page | Context |
|---|---|---|---|
| adventuring-gear | chapter 3, DMG | See chapter 3 of the Dungeon Master's Guide for rules on extreme heat. | Extreme heat rules (Desert Clothing) |
| adventuring-gear | chapter 3, DMG | See chapter 3 of the Dungeon Master's Guide for rules on extreme cold. | Extreme cold rules (Warm Fungal Clothing) |
| backgrounds index | chapter 5 | now links to Feats | Origin feat |
| bard | chapter 7 | See chapter 7 for the rules on spellcasting. | Rules on spellcasting |
| bastions | chapter 2, DMG | (see chapter 2 of the Dungeon Master's Guide) | Long-distance travel (Zhentarim) |
| bastions | chapter 7 | (see chapter 7) | Lyrandar Helm / crew station |
| bastions | chapter 7, PHB | using the rules in the Player's Handbook and chapter 7 of this book | Craft: Alchemist’s Supplies |
| bastions | chapter 6, PHB; chapter 7 | Trade Goods table, Storehouse | |
| bastions | chapter 8, DMG | in chapter 8 of the Dungeon Master's Guide | Archive, reference books |
| calimemnon-crystal | chapter 7, DMG | (see chapter 7 of the Dungeon Master's Guide) | Artifact random properties |
| cleric | chapter 7 | See chapter 7 for the rules on spellcasting. | Rules on spellcasting |
| crown-of-horns | chapter 7, DMG | (see chapter 7 of the Dungeon Master's Guide) | Artifact random properties |
| cult-of-the-dragon-initiate | chapter 2 | language tables in the Player's Handbook or chapter 2 of this book | Language tables (PHB or this book) |
| deck-of-many-things | chapter 9 | (see chapter 9 for its stat block) | Deck defender stat block |
| druid | chapter 7 | See chapter 7 for the rules on spellcasting. | Rules on spellcasting |
| eldritch-knight | chapter 7 | See chapter 7 for the rules on spellcasting. | Rules on spellcasting |
| eye-and-hand-of-vecna | chapter 3 | (see chapter 3) | Green slime |
| fighter | chapter 5 | (see chapter 5) | Fighting Style feat |
| ranger | Chapter 7 | See Chapter 7 for the rules on Spellcasting. | Rules on Spellcasting |
| ranger | chapter 2 | language tables in chapter 2 | Language tables |
| ranger | chapter 5 | (see chapter 5) | Fighting Style feat |
| rogue | Chapter 2 | language tables in Chapter 2 | Language tables |
| arcane-trickster | chapter 7 | See chapter 7 for the rules on spellcasting. | Rules on spellcasting |
| sorcerer | chapter 7 | See chapter 7 for the rules on spellcasting. | Rules on spellcasting |
| warlock | chapter 7 | See chapter 7 for the rules on spellcasting. | Rules on spellcasting |
| wizard | chapter 7 | See chapter 7 for the rules on spellcasting. | Rules on spellcasting |
| lock-of-trickery | chapter 6, PHB | (of the type described in chapter 6 of the Player's Handbook) | Lock type |
| orb-of-damara | chapter 7, DMG | (see chapter 7 of the Dungeon Master's Guide) | Artifact random properties |
| akmon | chapter 7 | See "Artifacts" in chapter 7 of the | Artifacts |
| artificer-ua | chapter 7, DMG | chapter 7 of the Dungeon Master's Guide | Potions; crafting |
| black-crystal-tablet | chapter 8, DMG | (see "Madness" in chapter 8 of the Dungeon Master's Guide) | Madness |
| blade-of-avernus | chapter 7, DMG | as described in chapter 7 of the Dungeon Master's Guide | Random artifact properties |
| dekella | chapter 7 | See "Artifacts" in chapter 7 of the | Artifacts |
| dekella | chapter 5 | (see "Weather at Sea" in chapter 5 of the | Weather at Sea |
| devastation-orb | chapter 5 | as detailed in chapter 5 of the | Strong wind; extreme heat; heavy precipitation |
| four-elements | chapter 10 | See chapter 10 for the general rules of spellcasting | General rules of spellcasting |
| guild-keyrune | chapter 6 | (see chapter 6 for the stat block) | Stat blocks (multiple creature forms) |
| gulthias-staff | chapter 8 | (see "Madness" in chapter 8 of the | Madness |
| horizon-walker | chapter 2, DMG | See the "Planar Travel" section in chapter 2 of the Dungeon Master's Guide | Planar Travel, planar portals |
| human (lineage) | chapter 5 | optional feat rules from chapter 5 of the / as described in chapter 5 of the | Optional feats; cold climate adaptation |
| infernal-machine | chapter 3 | (see the sorcerer section in chapter 3 of the | Wild Magic Surge (sorcerer) |
| is-your-life | Chapter 5, PHB | Chapter 5 of the player's handbook has more information about lifestyles | Lifestyles |
| khrusor | chapter 7 | See "Artifacts" in chapter 7 of the | Artifacts |
| lock-of-trickery | chapter 5 | (of the type described in chapter 5 of the | Lock type |
| mastix | chapter 7 | See "Artifacts" in chapter 7 of the | Artifacts |
| mystic disciplines | chapter 10 | See chapter 10, "Spellcasting," in the | Spellcasting (concentration; targets/areas) |
| pressure-capsule | chapter 5 | (see "Unusual Environments" in chapter 5 of the | Unusual Environments |
| ring-of-winter | chapter 7 | (see "Sentient Magic Items" in chapter 7 of the | Sentient Magic Items |
| ring-of-winter | chapter 5 | (see chapter 5 of the | Extreme cold |
| scorpion-armor | chapter 5 | (see chapter 5 of the | Extreme heat |
| stone-of-golorr | chapter 7 | "Artifacts" section in chapter 7 / (see "Sentient Magic Items" in chapter 7 of the | Artifacts; Sentient Magic Items |
| sword-of-zariel | chapter 7 | Minor Beneficial Properties table in chapter 7 of the | Minor Beneficial Properties table |
| sword-coast-heroic-chronicle | chapter 2, SCAG | described in chapter 2 of the Sword Coast Adventurer's Guide | Regions |
| sword-coast-heroic-chronicle | chapter 8 | Indefinite Madness table in chapter 8 of the | Indefinite Madness table |
| sword-coast-heroic-chronicle | chapter 7 | as detailed in chapter 7 of the | Weapon special features |
| tools (reference) | chapter 10 | as described in chapter 10 of the | Musical instrument as spellcasting focus |
| voidwalker-armor | chapter 18 | (see chapter 18) | House of Cards |
| wildemount-heroic-chronicle | chapter 7 | as detailed in chapter 7 of the | Weapon special features |
| wildemount-heroic-chronicle | chapter 8 | Indefinite Madness table in chapter 8 of the / see chapter 8 of the | Indefinite Madness; diseases (cackle fever, etc.) |
| order-of-scribes-ua | chapter 7, DMG | described in chapter 7 of the Dungeon Master's Guide | Spell scrolls |
| bard (5e reference) | chapter 5 | (found in chapter 5) | Musical instrument as spellcasting focus |
| mystic (5e reference) | chapter 5, PHB | buy from chapter 5 in the Player's Handbook | Equipment |
| items: calimemnon-crystal | chapter 7, DMG | (see chapter 7 of the Dungeon Master's Guide) | Artifact random properties |
| items: crown-of-horns | chapter 7, DMG | (see chapter 7 of the Dungeon Master's Guide) | Artifact random properties |
| items: eye-and-hand-of-vecna | chapter 3 | (see chapter 3) | Green slime |
| items: lock-of-trickery | chapter 6, PHB | (chapter 6 of the Player's Handbook) | Lock type |
| items: orb-of-damara | chapter 7, DMG | (see chapter 7 of the Dungeon Master's Guide) | Artifact random properties |
DMG = Dungeon Master’s Guide; PHB = Player’s Handbook; SCAG = Sword Coast Adventurer’s Guide.